"Hop Haven" is a 2D adventure game built with Unity, combining brewery simulation with questing elements. Demonstrates skills in C# scripting, game mechanics, and 2D asset integration.
Most cozy 2D games skip the simulation depth, and most simulation games skip the cosy vibe. Hop Haven aims for the middle: a small, warm world with real systems underneath.
A 2D Unity game pairing a brewery management loop with a quest system and pixel-art world. Built solo to learn end-to-end game development.
Playable vertical slice with a 30-minute play loop, six recipes, and three quest lines. Ongoing project.
Core gameplay loop of buying ingredients, choosing recipes, brewing, and selling. Customers have preferences that shift over time.
NPCs offer quests that send the player around a hand-drawn pixel-art town. Quests reward unlocks for the brewery side of the game.